Wednesday, July 15, 2009

Seven Lies - James Lasdun



I first encountered James Lasdun’s writing through a review he’d written in The Observer, in praise of Rawi Hage’s The Cockroach. Prompted by the accolades he poured on Hage's novel I ordered it but was Lasdun's own writing which struck me most immediately. A Google search led to a number of other Guardian articles, two novels and a number of poetry and short story volumes. On finding his second full-length novel The Seven Lies in Foyles I started from there.

Though ostensibly it appears to be an international espionage yarn The Seven Lies is a novel which evades categorisation just as its protagonist Stefan Vogel slips guises. Set primarily in the former East Germany and within a climate of communist paranoia this is a tale which disregards the historical grandeur of its setting and instead opts instead to push the mutation of one soul to the fore.

I don't know if many other people discovered James Lasdun as a columnist like I did. But if so they'll probably expecting the lyrical flourishes of the opening section. What may come as a surprise is the discovery that both through the structural elegance and emotional resonance of this narrative Lasdun's real flair is for storytelling itself. In the opening scene a glass of wine is flung in Vogel's face whilst attending a New York cocktail party. This lustrous scene prompts the telling of a life story which traces a spiraling arch through former East Germany, 1980's Manhattan before arriving back at precisely the same wine drenched tableau.

As the prefacing Martin Luther quote pronounces 'One lie most beget seven more lies if it is to resemble the truth.' Plainly this is a logic which animates Stefan's life. His are not wild lies - but almost prosaic responses to the situations which befall him. Of course each of these deceptions comes with a snag. To stage his first fraud - to being a poet protégé at his mothers left-wing saloon he must suffer the sexual molestation of the apartment janitor and plagiarise Whalt Whitman poems from the family trunk. From this first calculated evasion - deception and trickery become his elected tactic for steering clear of life's barriers. Yet he is just as detached from the morality of these deceits as he is from the surreal nature of the incidents which befall him:


"Exactly how I feel about life itself: I realise: that it has come unaccountably into my possession, somewhat to its own dismay."

The sense of fraternal alienation felt by the Stefan inspire the most vivid, almost autistic series of meditations on nature - the 'intangible pathos' of autumn leaves and the leaf dappled sunlight hitting forest lakes in upstate New York.

This dislocation also yields an amplified subtlety and depth in the portrayal of the other characters in the story. Principally Stefan's mother who nurtures a superiority complex of her families past and tirelessly contrives to invert every misfortune into an artful affirmation of self. This is also reflected in the portrayal of Stephan's wife Inge - who in fretful response to the couples new life in America is compelled to go on charity missions – assisting the poor and crippled of New York City. Eventually she resigns herself to simply cutting stories of homicide and corruption from the newspapers and pasting them into scrap books – as if this simple ritual would counterweigh the cruelty of American life. The novel ends in simple adulation of her, as though cheating the society and following the most demeaning paths were all worthwhile means for securing her devotion.

Monday, July 13, 2009

BLDG Blog Book Launch

Last Tuesday I attended a really interesting talk at The Architectural Association by Geoff Manaugh. He was there to promote his new book BLDG Book - a printed compendium to accompany his acclaimed blog of the same name. BLDG BLOG is focused on exploring architectural discourse from new perspectives and showcasing speculative projects.

Geoff used his presentation to deliver a breathless synopsis of the books main subjects which seemed almost randomly plucked from a grab-bag of architectural relics and speculative modern day concepts. These are not their official titles but some of the main subjects from the talk included:

Layered civilisations and structures
The way architecture is influenced and constrained by the layering of structures and systems. Geoff talked of farmland sewn over burial grounds, an anti-nuclear bunker which was thought to hinder the London IMAX's construction and how Manhattan's grid of skyscrapers needed particular positioning so that they rested on the islands bedrock.

Phantom Closets & Connections

This segued into a conversation about phantom spaces and connections - Spatially starved Manhattanites who dreamt of finding secret rooms extending in a Narnia like fashion from their shoe closets. A freak called William Little aka 'the moleman' who lives in Hackney and has structural endangered houses through digging an extensive network of tunnels and emerging in people’s gardens.

Meteorological Engineering & Nostalgia Weather
There was some interesting stuff about using decommissioned military equipment to change weather systems too - pulling the aurora borealis over Rome to make it a more profitable / idyllic tourist location and even modifying the weather to re-create weather systems from the past - or 'Nostalgia Weather' as Geoff entitled it.



[Image: An illustration by Brendan Callahan, from The BLDGBLOG Book].

My favourite part of the evening was the guest speaker slot from Kevin Slavin - a cross-media games designer from New York based consultancy Area/Code. I should say that Alternative Reality Game design is a discipline I never really held much interest in, Slavin's presentation definitely shook me out of my ambivalence. The background he gave and his reasons for creating augmented reality games it were utterly illuminating.


Bad War -Hans Holbein [Photo credit: Wikipedia]

This began with a dissection of what we mean by the word nostalgia. Slavin talked of the homesickness Swiss_mercenaries having been displaced from their homeland from their homeland in battle and how this gave rise to Heimat (a German concept describing the way in which people are bound by their birth, their childhood, their language and their earliest experiences). Whereas once nostalgia or heimat described the longing for places which we no longer inhabit - now as we live longer it is the rapid transformation of culture which becomes the most disorientating factor. In other words we've moved into an age of spatial rather than temporal dislocation - and it is this form of spatial displacement to which nostalgia has come to imply.

We travel more than 16th century man did, but we know the places where explore and settle in infinitely more detail, electronic mapping technologies have brought the intimate spatial parameters of our environment to us at the press of a button (or the swipe of an iPhone screen). Mapping technologies also nurture a supremely self-centred worldview - in which we always locate ourselves right under the crosshair - at the centre of the map and at the centre of the world.


[Photo credit: Matt Jones]

Area/Code's projects are driven by an ambition to counterpoise these prosaic certainties through purposefully ambiguous experiences which encourage participant’s to re-orientate and rediscover the boundaries of urban life. One such experience - a game called Crossroads takes a simple Pac Man like concept but situates the player in the city streets. Players move their sprites by walking from place to place holding their mobile phones, with points awarded every time they cross an intersection. As they do so they are pursued by Papa Bones - a skull-like avatar who kills them if they cross his path. This situates the city dweller/game player in a surreal situation - sprinting across real lower east side blocks - yet from an illusionary creature.

Perhaps the uncannyness of this situation is emblematic of our future relationship with urban environments. As pervasive technologies become more embedded in our lives surely we will find ourselves forming increasingly personal and idiosyncratic relations to the space around us - gradually moving away from national and civically conferred manners of acting within the environment. In the process we will return more closely to the core meaning of Heimat.

Associated links:
AA School of Architecture
BLDG Blog Book
BLDG Blog
Area/Code

Thursday, July 02, 2009

Delusions of a consumer utopia


[Image from Dezeen]

Of all the bright ideas at The Royal College of Art summer show one project shone particularly brightly and remains lodged in my mind.

Thomas Thwaites’ Toaster Project pursues a simple but daunting task: To deconstruct the most ubiquitous and humble of electronic products and recreate it from scratch. That the finished object resembles a caveman’s approximation of its Argos parent is comic in the first instance and then rather humbling when you see the incredible lengths Thwaites went to in producing it. On display alongside the toaster are the range of makeshift tools used in its manufacture. These include an electric leaf-blower and chimney pot iron-smelting furnace, electrolytic tanks used to refine the copper for the wiring and a mould for the plastic casing (hewn from a tree trunk).

At the culmination of the project he’d spend nine months, travelled the length and breath of the UK and spent £1187.54. The backbreaking endeavour involved in replicating a product which can be purchased for £3.49 in Argos powerfully invalidates the apparent convenience and viability of mass manufacture in itself. But the projects primary genius is in how it confronts myth that modern man is somehow more intelligent and proficient than his predecessors – when in reality modern life is entirely dependant on a multitude of products and infrastructural solutions that we outsource to the developing world and have no knowledge to replicate ourselves.